The tests were me pressing E and seeing how much damage it did to the training dummy. Please note that all tests were conducted on patch 9.24 at level 18, using conqueror, as it is the rune that Garen's kit is now based/balanced around. All other runes were chosen to not affect damage., except for the double +9 adaptive force option. Garen does extreme amounts of damage for a character who can build completely pure tank. His kit makes him a near unkillable champ, because he can take enormous amounts of damage, and is nearly impossible to chase him down. He is completely devastating to mages in general, and it is a serious proble. Garen builds tanky does damage, builds damage still tanky They need to reduce something on this champ. Does too much damage with conq. I was irelia with 3k hp and 90 bonus armor. Has genji dash always done 50 dmg. Same level garen with only offensive items tbc and passive AD from steraks does about 2/3 my hp in just one full spin.
Written: May 02, 2010 Not Updated For Current Season
Last Edited: Sept. 24, 2011, for one has responsibilities to maintain the guides they write to help others. Garen has changed much over 1 year. Overview This guides is to help clarify Garen's abilities as well as to give advice how to use and set up the hero performance. First, understand a hero's' role is defined by his/her abilities. Garen is hybrid tank/dps, but neither excels fully in either role. Garen's lacks crowd controls necessary to pressure enemies and save allies on the level of true tanks. Garen's damage cannot compete as true damage carries. His role is somewhere in between tank and damage. After I explain his abilities and set up, I will go more into a build that reflects his. Disclaimer: -This is a mostly serious guide about issues with Garen's spell mechanics, game play advice, with some attempt of humor added. -Some information is intentionally useless. Spells: http://www.leagueoflegends.com/champions/view/86/garen_the_might_of_demacia (http://www.leagueoflegends.com/board/./champions/view/86/garen_the_might_of_demacia) This link is Garen's official web page. It contains basic information about his spells. Perseverance - The tool top reads: 'Garen will regenerate .5% of his maximum health per second after not receiving damage for 7 seconds.' Maybe you did not know: a. This ability only activates if: -Garen did not harm an enemy target in the last 7 seconds (this is not mentioned in the tool tip) AND -Garen was not hurt in the last 7 seconds -Garen is below 100% hp b. This ability is ONLY deactivated if Garen is damaged. c. Garen damaging to other enemies will NOT remove this effect. d. Perseverance is spelled with the letter P. Game Play Tips -This passive allows Garen to bypass the need of early game regeneration items -Hide outside enemy damage range until your health is back up if you are hurt -This ability will not cure cancer Decisive Strike - The tool tip reads: 'Garen gains a 15/20/25/30/35% speed boost for 2 seconds. His next attack deals 30/45/60/75/90 bonus damage and silences his target for 2.5 seconds.' Maybe you did not know: a. 30/45/60/75/90 bonus damage AFFECTS towers. b. 30/45/60/75/90 bonus damage CANNOT critically hit. c. Only MOVESPEED is increased, not attack speed. e. The movespeed buff is NOT consumed after Decisive Strike's damage/silence is used. d. Activating this spell RESETS Garen's auto attack timer, but there is a .5 second delay before the next swing hits. f. The on hit effect is 'stored' as a buff charge for 10 seconds if you do not attack an enemy. g. The cooldown ONLY begins after the on hit strike effect is used or wears off. h. You cannot activate this spell while spinning. I. Decisive Strike is effective with a heavy club as well. Tips: -To maximize damage, activate this spell right after a auto attack swing. -Silence heroes intelligently during team fights. Shut spell caster up, not the tank -The speed bonus is useful for chasing and fleeing enemy heroes. -Have at least 1 point in this spell for 2.5 second silence and the sprint. -This ability does not work on talkative females. Courage - The tool top reads: Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 5/10/15/20/25. Active: Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by 20/24/28/32/36%. Maybe you did not know: a. The active 35% damage reduction is subjected to diminishing returns when combined with other % damage reduction effects, such as armor and resistance. Example: Garen has 100 armor. Garen reduces attack damage taken by 50%. Garen activates Courage. Garen reduces attack damage taken by a total of 67.5%, not 85%. Formula: (1- Current damage reduction %) x New damage reduction % = Actual increase in damage reduction % Math: (1 - .5) x .35 = .175 .5 is the 50% current damage reduction from armor .35 is the new damage reduction from Courage .175 is the actual increase in damage reduction not .35 b. Garen is not afraid of anything when this ability active. Tips -It is easy this ability too early or too late when under pressured. The right time is when hurt is about to start, push this. -Have at least 1 point in this spell at level 4. -This ability can be activate during a spin. -This ability is not as effective as Red Bull and does not give you wings. Judgement- The tool tip reads: 'Garen performs a dance of death with his sword, dealing damage around him for 3 seconds, and reducing the duration of slows by 50%. Garen removes any slow effects on him at the start of the dance. Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 60/100/140/180/220 (+) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.' Maybe you did not know: a. Garen has a very small collision body, you generally will not get stuck b. The base damage CANNOT critically hit. Only the bonus attack damage portion (from items) can. c. Attack damage/critical strike %/critical strike damage bonus stats directly improve this spell's damage, but it ONLY affects 33% attack damage portion, not the bonus damage. d. Each 'tick' damage critical hits are calculated INDEPENDENTLY for each target hit. e. This spell's damage is REDUCED by enemy armor. f. ACTIVATING this ability REMOVES slows (Nunu's snowball), but NOT immobilization (Ammu's ultimate) g. Do not use while intoxicated. Note - in regards to 'c', a sword animation appears over a target when Garen critically hits with Judgement. Tips -This spell's slow immunity is useful for escaping slow effects, such Mundo's cleavers and Nunu's ult -Focus on attack damage and critical strike to improve your Judgement's damage. Attack speed is not as helpful. -Combine this spell with Decisive strike's moves speed bonus for extra fast spinning Garen -Infinity Edge is the best item to improve this spell's damage, number wise. -Courage can be activated during this spell. -Chuck Norris taught Garen this move. Demacian Justicee - The tool tip reads: 'Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 health they are missing.' Maybe you did not know: a. This use to say the ultimate does magic damage before it was clarified. Thank you Riot. Tips -Do not worry about being accused of kill steals, do not give enemies a chance. Kill him, it is your job. -The magic sword animation is not as cool as Frostmourne or Cloud's Buster sword. Where do these huge swords keep coming from.. Spell Leveling Priority 1st - Demacian Justice 2nd - Judgement 3rd - Courage, only upgrade this when armor and resistance passive is max out for that particular rank 4th - Decisive strike -Basically this means, level the ultimate whenever its available, level Judgement as your main non ultimate ability, and alternate between Courage and Decisive strike. -Remember to have at least 1 point in Courage, usually when Garen is level 3 or 4. Masteries Recommended: Utility: 9/0/21 -Pick up summoner ability enhancement that you use, health regeneration to compliment passive, movespeed and all CD reduction effects -Pick up exhaust if you use it, 2% critical strike for your spin, CD reduction, and 15% spell penetration for your ultimate Runes Recommended: Red: Armor Penetration Yellow: Health Regeneration per Level Blue: Magic Defense per level reduction Quintessence: Movement speed Why? -Math wise, Armor Penetration improves Garen's damage more than any other rune can, it affect all his not ultimate damage abilties. -Extra health regeneration combos well with Garen's regeneration passive -Garen tends to attract enemy spells, MD runes will give you much milage -Move speed is ESSENTIAL. A slow Garen is useless when he spins outside enemy range. Extra - This is a good guide on armor penetration: http://leagueoflegends.wikia.com/wiki/Armor_Penetration (http://leagueoflegends.wikia.com/wiki/Armor_Penetration) Summoner Abilities Recommended: These two gets you the most kills: Ignite - Compliments Garen's role to finish heroes and get kills. Highly recommended Ghost - Combos well Garen's abilities. Highly recommended. These perform decently, but I consider them situational replacements for the top. Flash - Flash is good, but the mobility from Ghost is far superior in most situations. Ignite tends to land more kills, but flash does allows Garen to escape easier. Exhaust - Keeps enemies in range, but sometimes redundant if they cannot escape anyways. The disable makes this situationally better against certain enemy compositions, like heavy physical teams. Cleanse - Very crowd control heavy enemy teams can make this ability useful. Omnislash - Summons Strife to unleash his limit break on to enemies. Items Generally all heroes follow this loose template. Template 1. Starter Item 2. Boots of Choice 3. Core Item 4. Core Item 5. Core Item 6. Situational Item Starter Items is something cheap and meant for early game, such as potions, Doran gear, and Heart of Gold. Core Items usually are expensive items that greatly enhance your character's role, such as Warmog for a tank or Death Cap for a caster. Situational Items are item dependent on the flow of game, such as Banshee Veil against caster heavy team. Garen's items must allow him to survive in the front lines as well as do moderate damage. Pure tank Garen add little to team fights, pure damage Garen die quickly when focused. Garen is both. Recommended Items Starter Item (2 best choice) Start with Boots and 3 health potion is the best aggressive opening. Opponents without boots cannot escape silence and spin and 600 hp of potion are the best assets for aggressive Garen play. Once you learn Garen's limits, this build is the best in exploiting enemy weaknesses and getting early kills. Doran's shield is the best defensive opening and necessary for lanes which opponents control. Don't expect too many early game kills, especially if your opponent bought boots first, your spin will never keep up. Boots (3 best choices) Aggressive - 15% CD reduction (more spins, silence and shields during team fights) or +3 speed (great for chasing, recommended if you do not have a grasp feel of Garen's abilities) Defensive - 35% time reduction of enemy disables (you know you need this when you are rooted over and over) Core 1. Sunfire Cape 2. Frozen Mallet 3. Force of Nature Benefits This core emphasis on enhancing Garen's utility. Sunfire Cape allows Garen to open with damage, health, and armor, all at once. It fits with Garen's role to been in the midst of team fights and allows Garen to push and farm lanes better than any other item choice in the game. Frozen Mallet following the cape gives a very large spike in Garen's hp, but the consistent 40% movespeed slow allows you to put pressure in team fights. It will allow you to soft peel enemies off friends and slow down focused targets. The +20 damage is an extra. Force of Nature grants a very large spike in Garen's health regeneration, speed and magic defense, which rounds off Garen's defense and utility. Situational (you have 2 item choices left and if you reach this far in the game, you know what you need) Note: The second item of each category is much more expensive than the first. Against Everything Guardian Angel - Auto self revive and bonus armor and magic defense. Warmog - You have so many HP bars that it is more of a HP line. Against Physical Thorn Mail - Punishes physical carries who shoot you and highest armor bonus in the game. May serious harm a carry. Raduin's Omen - Smart carries do not shoot you till your whole team is dead. The active effect reduces their damage and movespeed regardless of who they attack. May disable a whole team. Against Magic Sash - Controllable defense against disable with magic damage reduction. May bail you out of jail. Banshee Veil - Uncontrollable defense against spells, with slight hp and magic defense boost. Generally blocks trivial spells. Screw That I Need Damage Atma's Impaler - Much cheaper than the below, gives armor, but less damage Infinity Edge - Most damage increase to Garen. Last edit: Removed unnecessary and updated details due to patch changes and revised item build.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Garen - Ranked Build Tank + Dmg (Solotop)How To Do Dmg Damage On Garen EdgeBy | Updated on
Did this guide help you? If so please give them a vote or leave a comment.You can even win prizes by doing so!
Comment
You must be logged in to comment. Please login or register.
I didn't like this Guide
Commenting is required to vote!
Thank You!
How to get dmg for catalina. Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community. Spells:Flash
Ranked #7 in
Top Lane
Get More Stats
Ability OrderHow To Do Dmg Damage On Garen Engine
Q
E
IntroductionGaren is my main champion. I always played him as an full tank, and always called people a fail after they build a DPS Garen. Those builds were pretty bad, but then I said maybe Garen could be an Offtank damager. So I came up with this build.Garen is an early game champion, but he is stronger as an Tank late game, and a DPS early game. Since he has very high early game damage with his abilites you can be sure you will get first blood, well if played smart. Anyways this is my first build im posting in MobaFire and be sure to check out other stuff I wrote in this build what will really help you and explain why these items, runes and masteries that I posted. Runes & Masteries- Why Armor Penetration? - Armor Penetration is an Must for Garen, since he does a lot of damage with his Spin, and it does stack with Penetration, early game this penetration will make your enemy at solotop an 0. - Why Armor? - Since you want to be a tank, Armor Seals will do the job. - Why Magic Res.? - Same as the above, you need to be tanky, so these Glyphs will help. - Why Magic Res.? - Again he needs to be tanky. - Why Armor Penetration? - Late game you will have High AD, so Penetration will be needed to boost your damage input. Masteries21 - 9 - 0I took 21-9-0 because I think its good, the 3% Lifesteal seems like nothing, but late game before you buy lifesteal you will already see that you heal about 20 per hit with only 3% lifesteal. Also the Offensive gives you Armor Penetration, which you need! I took 9 in defence since its good, the bonus Magic Res. and Armor, also the Health is usefull. Skills: You want to max this skill first because its going to provide the most damage early game. Unfortunately Judgment scales poorly late game, but its very powerful early on.Thankfully its not completely useless late game. Judgment crits and scales with AD so its going to be your main farming tool. : This is the skill that you'll be using to initiate fights because of the speed boost/silence and it does really good damage as well. There's no reason to save this unless your playing against someone like Nunu and you need to shut down his ult. Max it second. Remember this skill is your main chase skill since it does give you the Bonus movement speed. : There's not much to this skill and it doesn't improve much per level, so I max it last. It doesn't last very long either. Use it whenever you draw focus and you plan on staying in the fight. If its off CD you can use it to help escape ganks and such as well. ![]() : This skill is ridiculous. It does more damage based on how much health your opponent is missing so any champ at low health has good reason to fear you. You'll have to practice yourself to see how much damage it does, but this is a good guideline to follow if you want to ensure a kill. Level 1: Use when your opponent is around 10% health Level 2: Use when your opponent is around 15% health Level 3: Use when your opponent is around 20% health Summoner Spells: We all know flash is probably the most usefull spell, it is used to escape, or catch an enemy, I highly recommend you taking this spell. : Heal seems to you like on every other champion, but its not, I use it when I go tower dive, but mostly I bait with it. When im low HP I just know they will go tower dive, so what I do is I wait for him to tower dive, when he comes I use Q, W and E, silencing him making me lose less HP from his abilities, when I come on 100 Health I then Heal, and R him, getting the kill, and able to farm a little more. Items ExplanationInfinity Edge - Garens spin stacks with his AD and Critical Chance, meaning that Infinity Edge is an perfect item for a damager garen.Warmogs Armor - We all know it gives you a bunch of HP and some HP/5 regen. Needed for tanky garen. Atma Impaler - Atma converts his HP in to AD, and thats what garen needs, but dont forget it gives 45 Armor, and Critical Strike, I mean, already 2 perfect items for garen. :D Force Of Nature - It gives him Magic Resistance, what is good, but dont forget the HP/5 Regen and the epic passive which is good since you will have tons of HP. Ninja Tabi - Boots are needed, and since FoN gives 76 MR. and Atma 45 AR. these boots will balance the AR and MR, and also dont forget the passive reduced damage, which is great also when you use your W, you will be unkillable. The Bloodthirster - It gives you AD, but lifesteal what you will need late game, but if you are to squishi you should take Frozen Malet, what will give you bonus HP and AD (20+ since you even have atmas). Pros / ConsPros:- Naturally Tanky. - Very strong early game. - No mana/energy. - Not hard to learn how to play. How To Do Dmg Damage On Garen E Darius- Can ensure kills with Ultimate. - Very big sustain duo to passive. - Hard to counter Cons: - No CC! - Weaker late game. - Not much damage late game. Team WorkYour job in the team is being the tank, so you are always the closest to the enemy team. You need to start the team fight, and you do that by using your Q to gain movement speed and the second the enemy starts killing you you press your W, making the enemy team waste their spells on you, and your team will then go in, when the team fight starts, your job is to kill or scare their AD Carry, and you can do that fast with Q, E and R. After that, your job is to rush to your AD Carry and protect them, as you have heal, and do dmg.Why not protect our AD Carry? - Well thats the supports job aint it? :) When Defending your base your role is to just defend your ad carry, stay close to him, and kill creeps, if they jump on him you can save her by killing them, as in she is baiting. FarmingEarly game you should be able to farm with your basic attacks, and if 2 minions are about to die, use basic for 1 and quickly Q to get the other minion, and just farm untill you get gold for B.F Sword. (You will have sustain duo to passive and potions).How To Do Dmg Damage On Garen EyesLate game you should be the one clearing minions that are pushing other lanes by going there with Q and then just with E you can clear all the minions and then with Q again get quickly back. How To Do Dmg Damage On Garen ErrorYour goal is to have the most miniions early game since you wont recall much.Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |