Dimethylglycine, also known as DMG, is a natural substance found in both plant and animal cells, and is derived from the amino acid glycine (see reference 1 under Clinical Summary para 1). As a supplement, it is purported to offer a number of health benefits, from enhancing physical performance to improving behavior in children with autism and attention deficit disorder. However, the evidence to support these claims is lacking, according to the Memorial Sloan Kettering Cancer Center (see reference 1 under Mechanism of Action).
The base power of Return varies between 1 (minimum friendship) and 102 (maximum friendship). The base power is set to 1 if the formula outputs 0. Sep 22, 2018 How much damage does the Prawn Drill arm do? I'm currently gathering a lot of resources near a ghost leviathan and am finding it annoying to have to force it to retreat all the time so I was thinking of using the grapling arm to latch onto it and then drill into it's face until it stopped moving.
How DMG Works
The body produces DMG in the cells by breaking down choline (see reference 1 under Clinical Summary). In the body, it acts as an antioxidant and improves oxygenation of the cells (see reference 1 under Clinical Summary). The thought is that taking DMG as a supplement may further enhance oxygenation, which improves athletic performance (see reference 1 under Clinical Summary). It is also thought to act as a neurological stimulator, which is why it has gained popularity in the autism community (see reference 1 under Clinical Summary). According to an October 2009 review article on the use of complementary medicine in autism published in 'Child and Adolescent Psychiatric Clinics,' the two clinical trials testing the use of DMG on children with autism showed no positive effect or improvement in behavior (see reference 2 under DMG).
Safety Concerns
DMG is considered a safe and non-toxic substance, according to MSKCC (see reference 1 under Clinical Summary). If you're supplementing your diet with DMG, be sure to inform your doctor to monitor for any potential side effects or interactions. Additionally, while it's safe to take DMG, do not rely on it as a cure or treatment for any illness.
Quoting someone from another thread, but on topic:Check my previous post about LA and HA scaling :
Ok found it : https://alcasthq.com/eso-summerset-isles-changes-pre-pts/
Light and Heavy Attacks now scale differently, they now scale about the same with Magicka/ Stamina as with Spell/ Weapon damage. Therefore, weaving will be even more important from now on as the overall damage of both Light and Heavy Attacks got increased by a lot.
As always, the question to answer to know if this is a buff or a nerf is :
How does this affect us and how does this affect our opponents ?
To know that we need to answer a lot of other questions :
First we need to get the new light attack scaling equation ratio :
Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
If yes, pros, neutral and cons :Are we going from 1 weapon damage = 40 max stamina to 1 weapon damage = 10 max stamina (same as skills) ?
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+ Our stamina opponents who usually focus on weapon damage will not benefit as much from the new ratio= Werewolf kit has enhanced max stamina in the same way it has enhanced weapon damage, no loss here
- Our magicka opponents who usually focus on max resources will benefit more from the new ratio
After looking at the ratio, we need to look at the overall output of the formula :
Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
If yes, pros, neutral and cons :Will light and heavy attack damage get a general buff because weapon damage scaling will stay the same and max stamina scaling will be increased ? (no compensation for the new ratio)
+ quite a boost to our damage output
- also a boost to our opponents damage output
+ if light and heavy attacks is a bigger % of our damage output than our opponent's, then it's a buff to us
... i don't really have the time to go in-depth, but my general feeling is :
This will be an arms race that we start in a good position because light and heavy attack buff is good for us and max stamina is as much available to us than weapon damage
However this might remove some flavor to werewolf builds, more specifically our unique ability to focus on weapon damage while ignoring max stamina (only using our skills for utility) and stamina regen (thanks to heavy attack resource return). Also Pelinal's/Molag Kena might loose some appeal if stamina stacking gets to be the new optimum for us.
We might all end up with Shacklebreaker + Hulking Draugr ... or maybe not, much more calculations needed, but overall i would not worry that much
Currently LA and HA do scale with weapon/spell damage AND max resource, but the ratio is :
1 weapon/spell damage gives as much as 40 max resource for LA and HA damage
opposed to spell and abilities :
1 weapon/spell damage gives as much as 10,5 max resource for spells and abilities
This means weapon damage is a lot better at bosting LA/HA, part of the reason it's currently better to stack weapon damage than max stamina on werewolf.
The hinted change is that they will make LA/HA ratio 1/10,5 (same as abilities), this would mean a big boost to LA/HA for everyone if they only change this part of the equation. This would also mean it might be better to start stacking max resources instead of weapon damage.
Ok i've run some quick math to know where such a change would get us with our LA/HA damage ...
... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.
... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.
![Much Much](/uploads/1/2/6/1/126106233/292969291.jpg)
These are only predictions however and we don´t know exactly how the new scaling will be, but in the example above it´s what people suspect how it will be. And I can´t see things like this getting through to live.